Atlas
3D Earth bridging Three.js orbital view and Cesium surface-detail in one app. Deprecated — Three.js + Cesium dependency tree no longer compiles cleanly, would need a stack-wide refresh to keep maintaining.
Off-the-shelf globes pick a side: Three.js gives you the gorgeous orbital camera but bottoms out at country-level detail; Cesium nails surface fidelity but feels nothing like a game engine when you're flying through space.
Same app, two engines. Three.js owns the orbital view — spin the planet, fly to any lat/lon, drift through space. A mode switch hands control over to Cesium for street-level surface detail. Shared state layer lets the camera position cross between them.
Shipped, archived. Cesium peer-dependency churn would now require a full rewrite to keep current; keeping it deprecated rather than half-broken.